v1.4.2
2D6 Map Maker » Devlog
What is new in v1.4.2
Updating from v1.4.0
Editable locks with state
- Click any lock on the map to open its edit modal, from any edit mode (no need to be in lock mode unless you are placing a new one).
- The modal carries a state toggle: Locked or Unlocked. Locked locks render red; unlocked locks render green with an open padlock.
- The modal also has a Quality / Marker text field and a Remove button, matching the other annotation modals.
Locks now affect player movement
- Unlocked locks let the player walk through. Footprints and pathfinding pass through them as if the lock was not there.
- Locked locks block movement, same as before.
- Locks saved before v1.4.2 keep their old behaviour (treated as locked) until you open the modal and toggle them.
Map data tidy-up
- Maps loaded from older saves are automatically repaired so doorways that point into an existing room no longer behave as unexplored exits. Player movement now flows through them as expected.
- The repair also runs when you place a new room next to an existing open exit, so connections are wired up immediately.
Other fixes
- The door-type picker icon no longer grows each time you reopen the modal.
2D6 Map Maker
A digital map maker companion for 2D6 Dungeon, the solo dungeon crawler by DR Games
| Status | In development |
| Category | Tool |
| Author | DarkArts Studios |
| Genre | Role Playing |
| Tags | Board Game, Dungeon Crawler, Fantasy, map-maker, pen-and-paper, Solo RPG, Tabletop |
More posts
- v1.4.0 - Void support, hazard regions, and map linking6 days ago
- v1.3.0 - Realm Maps, Multi-map management, and 4000+ Icons21 days ago
- v1.2.0 - Lairs, Themes & Beyond24 days ago
- v1.1.0 - Icons, Tooltips & Quality of Life26 days ago
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