Organic Biomes


  • Fixed a bug that crept into the last build where being underwater (due to it being a low altitude) would fill your air/oxygen supply -- can't have that ;)
  • Corrected three minor constant warning/errors I noticed in my game logs, none of which affect game play in any way, just reducing the static in log though-put.
  • Upgraded the panel you see when you die to the new UI by emptying everything it contained out of it
  • Fixed an issue with the main menu changing the sun position & time of day when you click "play"
  • Completely reworked how the starter island is generated, it should now be far more organic, and also much more different for each world-seed
  • Added even more randomness to island shapes; moved the entire island southward to warmer climates to try prevent the possibility of randomly starting a new game and already beginning to freeze to death.


  • loads of effort put into getting Humidity "just right", the above screenshot is the kind of biome distribution the above build starts giving you.
  •  After a chat on Discord this morning about the warm/cold bar confusion I've reversed their visuals and re-labeled them to hopefully make more sense, in game. They are now named "Too Cold" and "Too Hot" and the console command I.Warm fixes Too Cold and I.Cool fixes Too Hot -- which should actually be more intuitive all in all, the visuals and the commands. -- let me know though, this one I feel feedback is important although the entire way these 2 values are displayed ingame might require an experience game UI person to look at and that'll only happen well into this game starting to get money so I'd like to at least have it "make sense" if not "be the best it can be", for now.

Files

i-am-goblin-windows-prototype.develop.full.zip 847 MB
Version 20220107000452.447418d76 Jan 06, 2022

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