Even more infinity
I Am Goblin » Devlog
- humidity and temperature zones "ping-pong" forever between high and low zones making each world "even more infinite" and random.
- changed "temperate rainforest"'s prototype texture to be different from "tropical rainforest" so they're more easily distinguishable
- dynamic snowfall covering the ground now fully enabled, try Weather.Current "heavy snow" and it should cover up the ground. Changing back to Clear Sky should melt the snow and landscape return to normal.
- footsteps and tracks implemented for ALL creatures. For now only your goblin will leave tracks behind, but that's because the only creature, currently, is your goblin. This is implemented globally so other creatures will also leave tracks you could follow for the hunt. (yes it still requires tweaking per surface in presentation, wh ich only makes sense at time of adding final textures per biome).
Files
i-am-goblin-windows-prototype.develop.full.zip 847 MB
Version 20220108125444.10dd13c60 Jan 08, 2022
Get I Am Goblin
Buy Now$5.00 USD or more
I Am Goblin
If me crafty, me survive, me be boss
Status | Prototype |
Author | DarkArts Studios |
Genre | Survival |
Tags | Dark Fantasy, Fantasy, Open World, Procedural Generation, Roguelite, Singleplayer, Third Person, Top-Down |
Languages | English |
More posts
- Visuals & Gameplay updateFeb 26, 2022
- Almost Valentine UpdateFeb 13, 2022
- First Major Milestone: The ability to survive on the islandJan 28, 2022
- Tree/Plant (re)growth after harvesting.Jan 24, 2022
- Improved starter island, moisture & snow, ponds, Goblin outpost blueprints and m...Jan 13, 2022
- Organic BiomesJan 09, 2022
- Energy, Air & SnowJan 09, 2022
Leave a comment
Log in with itch.io to leave a comment.