Visuals & Gameplay update
I Am Goblin » Devlog
This is quite a large update covering over a week's worth of work, here's a list of the most significant changes:
- Entire vegetation rendering system reworked, trees, grass, etc bend and shake in the wind
- Fog & Mist reworked for realism, combined with the vegetation rework storms can be quite scary now
- Fixes to ocean rendering so that it's affected by actual weather and sky and no longer acting lit by midday sun, at night
- Tweaked several post-processing features (like tone mapping) after all the environmental visual changes
- palm trees drop palm fronds (which are also fibrous leaves and can be used to craft fibre related items) and all trees drop their items from more realistic 3D space, like the trunk of the tree is upright and falls rather than just spawning horizontally
- Oceans implement reflections (look at mainland or other islands to see they reflect in the ocean surface).
- Fog no longer illuminated as if mid-day also, like the ocean, affected by actual time of day and current lighting
- Items in the world that can be interacted with currently vs those that can be interacted with, but not yet currently highlight differently. for example if you want to harvest leaves and sticks from yucca trees but don't yet have a knife-like object it'll highlight red, but the moment you sharpen a stone enough (and equip it) the yucca will highlight green
- Fixed several items (like dead rabbits) that weren't affected by world physics
- Sandbox command `I.WantToCraft <item_name>` now provides all materials to you to be able to craft that item
- Goblin view can zoom out further
- Game time slowed down to half the speed it was, in-game days now last longer (1 minute real time is 1 hour in-game time).
- Main menu stripped down for next steps where leaderboards and options will have space to be added later.
- Unity Engine & all 3rd party libraries used, update to the latest version
Files
Current Demo 751 MB
Version 20220226161258.f3b4a8cb6 Feb 26, 2022
Current Full Game 751 MB
Version 20220226161258.f3b4a8cb6 Feb 26, 2022
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I Am Goblin
If me crafty, me survive, me be boss
Status | Prototype |
Author | DarkArts Studios |
Genre | Survival |
Tags | Dark Fantasy, Fantasy, Open World, Procedural Generation, Roguelite, Singleplayer, Third Person, Top-Down |
Languages | English |
More posts
- Almost Valentine UpdateFeb 13, 2022
- First Major Milestone: The ability to survive on the islandJan 28, 2022
- Tree/Plant (re)growth after harvesting.Jan 24, 2022
- Improved starter island, moisture & snow, ponds, Goblin outpost blueprints and m...Jan 13, 2022
- Even more infinityJan 09, 2022
- Organic BiomesJan 09, 2022
- Energy, Air & SnowJan 09, 2022
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